The continent of Hethion is closely tied to its deities. There are a multitude of gods that the denizens of this world follow. In this page, I will be listing the gods of this world and include some general knowledge about each of them.
Greater gods, also known as origin gods, are the five most powerful gods of them all. The origin gods, as the name implies, created the 65 lesser gods. They also created the basis foundation of the world and the laws that govern it.
- Sol, God of the Sun, Magic, and Creation: The sun is the main source of magic and is also the literal center of the universe.
- Noor, Goddess of Nature and Fertility: Endangered species are brought into her divine realm to repopulate before being released.
- Babel, God of Knowledge and Truth: The temples of Babel act as libraries, with the priests collecting and recording as much as they can. Additionally, instead of saying “God knows” people say “Babel knows”.
- Seraphina, Goddess of Time and Fate: Churches and monuments of Seraphina look the same as when they were first built.
- Eve, Goddess of Emotion, Memories, and Dreams: Eve’s divine symbol is hung over beds so that they have good dreams.
The lesser gods were created by the greater gods, with each greater god creating a pantheon of lesser gods beneath them. Some pantheons follow certain themes, while others are more arbitrary.
- Arthrum, God of Victory and Sacrifice: Arthrum normally only ever appears during major battles in history, or the carnage left behind. Additionally, warriors often pray to Arthrum before battles.
- Leo, God of Fire and Inspiration: Occasionally, something that is created could catch the attention of Leo and the god blesses the item to be inherently magical.
- Lunaris, Goddess of Light and Stars: Those who wish upon a star could have their wish granted by Lunaris.
- Dawn, Goddess of Glory and Achievement: Many structures around the world were created by Dawn to test any who would wish to challenge them. Those who succeed have the achievement forever recorded in the Hall of Fame, the divine domain of Dawn.
- Cassius, God of Adventure and Exploration: Temples of Cassius can be found all over the continent, except for Elwin, and act as hubs for those who seek adventure.
- Sana, Goddess of Restoration and Healing: The temples of Sana are normally full of people because its priests heal the wounded. They are basically hospitals.
- Lanse, God of Justice and Honor: Knights of Rulbari usually have Lanse's divine symbol on the front of their chest plates.
- Mirrim, God of Reflection and Calm: Mirrim occasionally appears in mirrors, though he usually disappears immediately after.
- Salisina, Goddess of Celebration and Performance: Similar to Raelyn, during every large festival, Salisina disguises herself and attends. Different from Raelyn, many attempt to find her, for obvious reasons.
- Raelyn, Goddess of Grace and Nobility: Similar to Salisina, during every large ball, Raelyn attends, though not in disguise. Different from Salisina, it is seen as disgraceful to bring attention to her.
- Labarta, Goddess of Freedom and Sorcery: Labarta is a very free-spirited god. It is very common for her to give blessings and curses on a whim.
- Ferrum, God of Land and Earth: During the Rising, Ferrum caused massive earthquakes that shattered the country of Fimori into pieces.
- Vearus, God of Sky and Wind: During the Rising, Vearus took the pieces shattered by Ferrum and lifted them into the sky
- Esis, God of the Sea and Water: Ships have Esis's divine symbol carved into their hulls.
- Drear, Goddess of Survival and Hunting: Hunters inscribe Drear's divine symbol into their bows. Additionally, hunters often say "May Drear bless this hunt” before a hunt.
- Lyna, Goddess of Agriculture and Abundance: Lyna's divine symbol is inscribed into barns, fences, etc.
- Nix, Goddess of Ice and Snow: If you get caught in a blizzard, you may stumble across Nix who will give you directions out of the storm.
- Sicis, God of Wildfires and Drought: Sicis is often used in expression about high temperatures. Something like “Did Sicis descend or something?!” when talking about how hot it is outside.
- Temora, Goddess of the Seasons and Cycles: Temora is the creator of the eladrin, a subspecies of elves. While elves are creations of Seraphina, many other gods, including Temora, made variants from the original.
- Suberrum, God of Caves and the Underground: Suberrum will sometimes appear in caves, mining away without rest. In his wake, a trail of ores and gems often awaits.
- Mors, God of Disease and Decay: Mors' divine symbol is used to mark hazardous and toxic materials.
- Jurem, God of Oaths and Allegiance: Temples of Jurem are used to create unbreakable oaths. This is typically only used for important promises, including treaty signing and weddings. For small promises, saying "I swear on Jurem" is often used, this isn't binding though.
- Aegis, God of Civilization and Trade: Merchants and Civil Servants often carry items with Aegis's divine symbol or have it weaved into their clothes.
- Mira, Goddess of Medicine and Health: Temples of Mira provide medicines to people who need them.
- Livil, Goddess of Law and Order: Temples of Livil are used as courthouses in important cases, as the priests can prohibit people from lying.
- Lingua, Goddess of Language and Communication: Lingua often gives the gift of language to those she deems worthy, allowing them to understand and speak all languages.
- Disce, God of Education and Diligence: Temples of Disce are places of learning and education, aka schools.
- Pax, God of Diplomacy and Peace: Pax's divine symbol is inscribed in and near embassies.
- ?, Goddess of Mysteries and Secrets: The name of the goddess of mysteries and secrets is a secret.
- Oculis, God of Vigilance and Tactics: Generals usually have Oculis's divine symbol on display during strategy meetings.
- Ignia, Goddess of the Unknown and Forgotten: People constantly forget who Ignia is.
- Phy, Goddess of Ethics and Philosophy: Hawks are the divine animal of Phy. It is said that they have a larger understanding than any other creature, but they are unable to share their wisdom.
- Ansesdra, Goddess of Engineering and Invention: Ansesdra's divine symbol is inscribed into important infrastructure or inventions, typically in the internals where it isn't easily seen.
- Rotus, God of Logic and Reason: Praying to Rotus usually increases one’s mental capacity, though by only a small margin (+1 bonus to intelligence checks about logic and reasoning).
- Merlin, God of Alchemy and Wizardry: Temples of Merlin teach magic to people.
- Jadres, Goddess of Death and Destruction: When it is time for a major world figure to die, Jadres herself will show up to take them.
- Phia, Goddess of Rebirth and Renewal: Temples of Phia are used as rehabilitation centers for anything and everything.
- Noah, God of Travel and Boundaries: Noah's divine symbol is incorporated into the compasses of maps.
- Clover, God of Luck and Fortune: Temples of Clover are places to test your luck with games of, mostly, chance.
- Penelopi, Goddess of Prophecy and Foresight: Penelopi's divine symbol marks fortune tellers.
- Prismia, Goddess of Remembrance and Hindsight: It is common to thank Prismia when you finally remember that one thing you have been trying to remember for a while.
- Malec, God of Curses and Corruption: Rarely, when a child is born, Malec inflicts them with a permanent curse, ranging from a minor nuance to a death sentence.
- Fina, Goddess of Calamity and Apocalypse: Before the start of terrible major events, everyone on the continent will hear a short poem spoken by Fina herself. The poem speaks of the events to come.
- Famas, God of Hunger and Poverty: "May Famas be with you" is an insult. It means you hope they are poor and hungry.
- Nifin, God of Infinity and Endlessness: If you confide enough in Nifin, he will give you a “glimpse into forever”. Those who have experienced it have all been very vague and cryptic about it.
- Mith, God of Stories, Literature, and Art: Bards often incorporate the divine symbol of Mith, or Salisina, into their clothes and/or instruments.
- Alice, Goddess of Beauty, Love, and Passion: Though Alice’s divine symbol was once seen as pure and innocent, it is now used to mark brothels.
- Sear, God of War, Chaos, and Conquest: When a country sends Sear’s divine symbol, it is seen as a declaration of war.
- Inir, Goddess of Deceit, Murder, and Darkness: Black snakes are seen as symbols of Inir. For criminals and worshipers, the snakes are often kept as pets, while others see them as bad luck.
- Sted, God of Resolve, Devotion, and Will: Those that are blessed by Sted possess iron wills. Their wills are so strong that they can materialize it in physical form.
- Odianne, Goddess of Blood, Suffering, and Hatred: The event known as Bleeding Sky was caused by Odianne invoking her divine domain. The only reason it stopped was because Eve forced her to waive it.
- Temivin, God of Discretion, Restraint, and Temperance: Temivin is usually worshiped by monks or paladins, as their way of life creates restrictions for themselves they must abide by.
- Dollor, Goddess of Sorrows, Laments, and Regrets: Dollor will regularly descend, but whenever she does, everyone around her becomes overwhelmed with sadness.
- Crim, God of Vengeance, Ruthlessness, and Cruelty: Crim is known for often forming pacts and dealing with those who wish for vengeance. In one tale, it is said that he even descended to personally assist.
- Somnia, Goddess of Madness, Fear, and Nightmares: Somnia was one of the gods responsible for the Fiendish Outbreak. She released her creations, the demons, in the Bleakburn after Malec, Crim, and Odianne had placed their devils there.
- Saptus, God of Pride, Ambition, and Indulgence: The Leonin are creations of Saptus. Leonin are extremely proud creatures that are often quite ambitious with the goals they set for themselves.
- Runelia, Goddess of Trickery, Betrayal, and Rumors: Runelia is the creator of both doppelgangers as well as mimics. Though she did not create changelings, as that was Mirrim.
- Vid, God of Caution, Patience, and Preparation: Tortles are creations of Vid. Tortles are often meticulous with their actions, rarely ever rushing. Their natural defense gives them a layer of security to fall back on in case things don’t go as planned.
- Empra, Goddess of Wrath, Tyranny, and Domination: It was recently discovered that Elwin, the ruler of Elwin, obtained the holy relic of Empra, the Lash of Domination. How he acquired such a powerful artifact is unknown.
- Scelerio, God of Crime, Anarchy, and Malice: During the Rulbari Revolt, the leaders of the uprising convinced Scelerio to assist them. Scelerio invoked one of his divine rights and lent his holy relic to them, the Axe of Anarchy.
- Pelina, Goddess of Mercy, Redemption, and Hope: People who have righted their wrongs are gifted a blunted blade by Pelina. The blade passes through flesh, leaving no mark, but deals psychic damage.
- Glauna, Goddess of Kindness, Charity, and Humility: Those who are deemed worthy will receive a halo from Glauna, signifying their commitment to being virtuous.
- Envum, God of Jealousy, Avarice, and Desire: Envum's divine symbol is used by criminals to mark places worth robbing.
- Benilis, Goddess of Joy, Compassion, and Comfort: It is common to say that someone “met Benilis” when they are happy.
- Plisis, God of Shame, Guilt, and Humiliation: Plisis's divine symbol is branded on people to humiliate them.
The following is information about popular religions within Hethion listed in alphabetical order. Note that Elwin outlawed religion, Panunith is ruled by its religions, and Agrana doesn’t have many who follow a faith.
Beliefs:
- Obtain victory using any means
- Do not make unnecessary sacrifices
Social Organization:
- No central hierarchy or seniority
- Form small groups
Practices:
- Battling each other to sharpen their skills
- Undertake pilgrimages to battlefields to pay tribute to those who lost their lives
Beliefs:
- Gain as much knowledge as possible
- Never lie, for it corrupts knowledge
Social Organization:
- Those who know the most have seniority
- If someone believes they know more than someone with higher standing, they can challenge them, gaining their standing if they win.
Practices:
- Worshipers often write down as much of their knowledge as possible, so they often have large libraries of information.
- Followers usually care for owls, so that Babel can see any knowledge they obtain.
Beliefs:
- Explore all which you can
- Adventure far beyond the beaten path
Social Organization:
- No seniority or hierarchy
- Will group up often to share their adventures
Practices:
- Giving others quests to adventure / Inciting exploration
- Traveling all over the world, almost always on the move
Beliefs:
- Always test your luck
- Fortune favors the bold
Social Organization:
- Those at the top are determined by games of chance
- Never seek groups, but will make one if they meet others by coincidence
Practices:
- Gambling
- Flipping a coin when they can't decide
Beliefs:
- Be patient and cautious with your actions
- Everything has a use.
Social Organization:
- Those that hunt the biggest prey are the most respected
- Rarely meet
Practices:
- Always hide before they sleep, typically in trees.
- Only eat what they catch themselves.
- Giant event every year where they all hide throughout Godefride Forest and then attempt to find one another.
Beliefs:
- Be as relentless as crashing waves
- Connect yourself to others like the ocean
Social Organization:
- Those with the most connections as you can
- Usually are a part of large groups
Practices:
- Worshipers travel very often, exploring all the sea has to offer.
- Many followers live on the sea and only ever stop by coasts.
Beliefs:
- Understand yourself before you attempt to understand others
- Follow your dreams
Social Organization:
- Those with similar aspirations will group together
- There is no seniority or hierarchy
Practices:
- Worshipers usually have near-perfect memory and typically don't write down their thoughts.
- Followers practice lucid dreaming and use it to try and contact Eve when in need of advice.
Beliefs:
- Be unmoving like a mountain
- Create stability for others
Social Organization:
- Often live in small groups or alone
- They are usually disconnected from the rest of society
Practices:
- Worshipers usually make homes in mountains or hills.
- Followers often use pottery as a medium to express themselves.
Beliefs:
- Be unmoving like a mountain
- Create stability for others
Social Organization:
- Often live in small groups or alone
- They are usually disconnected from the rest of society
Practices:
- Worshipers usually make homes in mountains or hills.
- Followers often use pottery as a medium to express themselves.
Beliefs:
- Abide by a set of unbreakable rules
- Remain orderly in every situation
Social Organization:
- No hierarchy or seniority
- Normally go alone or form very small group
Beliefs:
- Be a beacon of light for those trapped in the dark.
- Shoot for the stars. If you miss, you will land in Lunaris's arms.
Social Organization:
- Often form small groups called constellations and travel together.
- Even if they've never met, followers act like they are great friends.
- Try to bring those on hard times into the religion.
Practices:
- In winter followers travel to the north to live until spring (because it is night for most of the day there in the winter).
- Only ever sleep if you can see the night sky.
- Weekly star gazing on Solday night (special stars).
- The equipment of followers is always made during the night
Beliefs:
- Take care of others as you would yourself.
- Always make more than you ought to.
Social Organization:
- The more you give, the more you are respected
- They have mass every Noorday
Practices:
- Followers have a giant feast every year.
- The first crop that sprouts is the only plant they can eat for that day.
- Worshipers celebrate the birth of farm animals as though they were humans.
Beliefs:
- Do not place your burdens on the shoulders of others
- Never allow your emotions to get the better of you
Social Organization:
- Usually alone or in small groups
- No central hierarchy or seniority
Practices:
- Worshipers are never indoors during a blizzard.
- Followers normally take ice baths.
Beliefs:
- Keep growing, never remain stagnant
- Follow the natural order
Social Organization:
- Those most liked by nature have seniority
- Often form groups, rarely alone
Practices:
- Worshipers almost always have gardens that they care for.
- Followers are often very connected with wild animals.
Beliefs:
- Heal all who are wounded, even the undeserving
- Remain pure and uncorrupt, with the need for healing
Social Organization:
- Saint/Saintess is the figurehead of the religion (chosen by Sana)
- High priests guide the followers. One per big church
- Educate children in both religion and other basic things, like history, math, and language.
Practices:
- Once every month, followers take an hour-long bath to symbolize the cleansing of the spirit.
- Broken pottery is collected and restored (Japanese cracked pottery thing).
- Criminals are put on probation, but only in the church. They are taught the religion and hopefully become followers or priests.
- Abstinence, seen as impure and corrupting.
Beliefs:
- Be the light you wish to see in the world
- Create things that impact the lives of many.
Social Organization:
- Those with the greatest creations have seniority
- They are usually in small groups or alone
Practices:
- Worshipers create things using magic
- Followers wake up as the sun rises and go to bed as it sets.
Beliefs:
- Embrace change as it is inevitable
- Repeat that which brings you joy
Social Organization:
- They have an elected leader who changes every season
- Have mass randomly a week
Practices:
- Every year, they change something major. Like where they live or their occupation.
- They celebrate season changes.
- They often base their wardrobe on the season.
Beliefs:
- Remain unbound to the world.
- Always continue moving forward.
Social Organization:
- Nomadic
- Typically never in groups
Practices:
- Worshipers often use craftsmanship or magic to fly and will usually spend as much time as possible in the sky.
- Lightning is seen as a message from Vearus.